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The Rock Cooks in a Brutal Beating in Benny Safdie’s ‘The Smashing Machine’

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It usually starts the same way with bright lights, a full arena, and a fighter walking out as if nothing can stop him. For years, that’s the side of Dwayne Johnson people have seen on screen. ‘The Smashing Machine’ changes that almost right away, and this time, it’s not about being unbeatable. It’s about what happens when everything goes wrong.

Directed by Benny Safdie, the film depicts a period in Mark Kerr’s life when success and pressure kept growing without relenting. Instead of making things simple or easy to watch, it focuses on the messy parts: the burden of expectations, habits that develop over time, and moments when things fall apart. It’s calmer and more down-to-earth, and that change lets Johnson do something that feels much more real than what people usually see from him.

Dwayne Johnson as Mark Kerr in ‘The Smashing Machine’ | Image Credit: Cheryl Dunn

A Different Kind of Direction

There’s a certain edge to the way Benny Safdie handles this film, and if you’ve seen Uncut Gems or Good Time, you can feel that same restless energy right away. The camera rarely settles, and even in quieter moments, there’s this constant sense that things could fall apart at any second.

A lot of this feeling comes from the way the movie is shot. The camera stays close, but not always where you’d expect, especially during the fight scenes. Rather than putting you right in the action, it keeps you just outside, surrounded by the noise and movement around the ring. It feels messy in a natural way, and that makes it a little tougher to watch, but in a good way.

What stands out most is what the film chooses to focus on. This isn’t a story about big wins or moments of victory. Instead, it spends more time on what happens after, in the quiet moments when things slow down and reality sets in. That shift changes how you watch the movie. You’re not waiting for a comeback or a big win—you’re watching someone deal with what comes next. That’s where the film finds its meaning, and it feels more honest than most stories like this.

The acting and setting have a rough quality that makes everything feel more immediate, almost as if you’re seeing something you’re not supposed to. This adds tension without the film needing to push it. The movie doesn’t explain everything or guide you through each moment, and that actually helps. It lets you stay with what’s happening instead of hurrying you along.

Dwayne Johnson as Mark Kerr in ‘The Smashing Machine’ | Image Credit: Eric Zachanowich

A Role Built From the Inside Out

A big part of what makes ‘The Smashing Machine’ work is how much Dwayne Johnson transforms into the character. You notice the physical changes right away, like his weight and appearance, but it’s the little things that really sell it. He moves differently, carries himself as if he’s heavier, and even his breathing sounds laboured, as if the character is always tired. Since he did all the training and physical challenges himself, without using doubles, the intense scenes feel even more authentic.

The film puts more attention on the characters than on big action scenes, which sets it apart from most sports movies. Like A24’s ‘The Iron Claw’, it cares less about wins and more about what happens off the field. Rather than telling Mark Kerr’s entire life story, it focuses on a specific period, letting the story develop at its own pace without feeling rushed or overloaded with details.

This tighter focus helps the film’s heavier themes feel more natural. It doesn’t overdramatize or push emotions too hard, especially when dealing with addiction and its patterns. The movie lets those moments speak for themselves, and that restraint gives the performances greater impact as the story unfolds

Dwayne Johnson & Emily Blunt in ‘The Smashing Machine | Image Credit: Eric Zachanowic

When The Fight Leaves the Ring

The way the relationship plays out feels as intense as anything in the ring. Benny Safdie doesn’t soften those moments or treat them as background to the main story. He pushes them forward with the same energy, turning their home into a setting that carries its own tension. The arguments don’t feel staged or exaggerated. They feel messy, uncomfortable, and a bit too real, shifting the film’s atmosphere in a way that’s hard to ignore.

That’s where Emily Blunt really comes through. She doesn’t play Dawn Staples as someone trying to keep things together or steer Kerr back on track. Instead, she faces that energy directly, reacting, pushing back, and sometimes feeling just as unpredictable. This makes their relationship feel more equal. Her performance feels fresh and natural. Instead of standing aside, she becomes just as important to the story’s impact as everything else happening around them.

Dwayne Johnson as Mark Kerr in ‘The Smashing Machine’ | Image Credit: Eric Zachanowich

The Final Bell

As mentioned before, ‘The Smashing Machine’ isn’t your typical sports movie, and that’s what makes it stand out. It focuses on personal struggles, showing how pressure, addiction, and self-destruction affect the body, mind, and the people around. The film quietly honours the early days of MMA, highlighting what fighters faced before the sport grew into what it is today, when risks were high, and rewards didn’t always follow.

The film does a great job creating its world, paying close attention to details. The costumes, sets, and music help place it in the late ’90s and early 2000s, but it never feels fake or over-the-top. Visually, the movie shifts from a rough, almost old footage style to a sharper, more polished look, quietly changing the mood as the story goes on.

What really holds everything together, though, is the balance between Dwayne Johnson and Emily Blunt, because beneath everything, the film keeps returning to something simple. The biggest moments don’t always happen in the spotlight, and the hardest fights aren’t always the ones people are watching, which is what gives the story its punch.

IMDb: 6.3 | Tomatometer: 71% | Popcornmeter: 73% | Average: 69

★★★★☆

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Shaken, Not Stirred: What to Expect From the Next James Bond Game 007 First Light

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The world’s most famous spy might be between films, but that doesn’t mean James Bond is off duty. While fans continue to wait for news about 007’s next big-screen adventure, the gaming world just got shaken (not stirred) with a major reveal. Sony and IO Interactive have finally lifted the curtain on 007: First Light, the highly anticipated Bond game that aims to reimagine the iconic character for a new generation.

This isn’t the Bond of Connery, Brosnan, or Craig — it’s an origin story featuring a younger, less-polished 007, played by Dexter’s Patrick Gibson. Think less about martinis at the casino and more about the rough edges of a spy still learning to master espionage. With IO Interactive — the studio behind the brilliantly stealthy Hitman series — in charge, fans can expect a mix of cinematic storytelling and clever gameplay mechanics. And the best part? We’ve got a release date set for March 27, 2026, when the game will launch on both PC and consoles.

Now let’s take a deep dive into the new James Bond game. Check it out below:

About The Game

Traditionally, James Bond’s background has been intentionally vague — he’s a spy, after all, and his mystique has always been part of his appeal. But 007 First Light dares to lift the veil. Drawing inspiration from elements of Ian Fleming’s original novels, the game introduces a younger, untested Bond whose life takes a dramatic turn after the tragic loss of his parents in a mountaineering accident.

From there, the pieces of the legend begin to fall into place. Time in the Royal Navy toughens him, authority clashes sharpen his skills, and eventually MI6 comes knocking. What follows isn’t the polished 007 we see in the films, but the rough, formative stages of a man learning how to blend charm with ruthlessness.

The developers put it: “Earn the number.” In other words, you’re not Bond yet — but through your choices, your training, and your missions, you’ll shape the path that leads to one of the most iconic code names in history.

007 First Light | Image: IO Interactive

Be The 007 You Want To Be

When it comes to gameplay, IO Interactive isn’t changing the wheel — they’re just adding a sleek Aston Martin touch to it. 007 First Light is built as an open-ended, mission-driven adventure, dropping you into beautiful locations with a clear goal and letting you choose how to accomplish it. If you’ve played the Hitman series, you already understand the concept — freedom, flexibility, and lots of creativity.

But here’s where it gets interesting — you’re not just playing Bond, you’re shaping him. Is your version of 007 a silent shadow, taking out guards one by one and disappearing before anyone knows what happened? Or perhaps he’s more of a guns-blazing, martinis-later kind who shoots first and smooth-talks his way through the aftermath. You could even lean into the gadgets and that famous British charm to slip past obstacles without leaving a body count at all.

The gameplay demo showcased that kind of variety. We saw Bond blending in with porters and guards, trying to stay cool, before things inevitably went sideways and he had to fight his way out. Multiple paths, multiple outcomes, one mission — and it’s up to you how the story develops in the field.

Now, some games tend to overpromise this kind of freedom only to take it away before launch. But this is IO Interactive we’re talking about — the team that made creative problem-solving an art form with Hitman. If anyone can deliver on the fantasy of being the world’s most resourceful spy, it’s them. And honestly? That has us pretty excited, not shaken.

007 First Light | Image: IO Interactive

A Story Worthy of Bond

Gameplay might take centre stage, but Bond has always been more than gadgets and gunfights — it’s the story that keeps us hooked. In 007 First Light, the narrative revolves around a rogue agent: none other than 009. According to MI6, this defector is a master manipulator with a game plan that’s nearly impossible to predict. And when you’re dealing with someone that dangerous, who do you send? Not another seasoned 00 agent they can outthink — but a wild card. That’s where you, as a younger Bond, come in.

It’s a clever twist that explores the idea of Bond not yet being 007. You’re unproven, untested, and unpredictable, making you MI6’s best chance to catch a former insider who knows all the usual tricks. The stakes feel high not just for the mission, but for Bond’s future — fail here, and you’re not just letting down the service, but potentially ending your career before it even begins.

The early gameplay footage hints at a story rich with cinematic flair. We see Bond taking initiative, following leads, and getting dangerously close to 009’s trail. It’s clear that IO Interactive is emphasising what makes Bond unique: a spy who’s just as charismatic with his words as he is deadly with his fists. After years of Agent 47’s stoic silence in Hitman, the developers seem excited to finally give us a character who talks, charms, and quips his way through the action.

While much of the story remains under wraps, one thing feels certain — this isn’t just a side story or filler plot. First Light aims to deliver a Bond origin tale with emotional depth and cinematic impact, setting the stage for what could become a whole new chapter in 007 gaming history.

007 First Light | Image: IO Interactive

The Bond Essentials Make Their Return

Bond has always been as much about the lifestyle as about the missions — the cars, the watches, the cocktails, all woven into his legend as tightly as his tuxedo. That tradition carries on in 007 First Light. In just over three minutes of teaser footage, eagle-eyed fans spotted multiple Omega watches (including what appears to be an unreleased model), and yes, our favourite secret agent is back behind the wheel of an Aston Martin — most likely the iconic V8.

The new demo pushes things even further, showcasing Bond’s collection of Q-approved gadgets in action. One highlight is a customised watch that doesn’t just tell time — it hacks into systems, controls the environment, and even causes some unexpected chaos. (At one point, Bond accidentally activates a dirt bike’s hidden thruster with the press of a button — classic 007 chaos.)

It’s all part of the fun. The toys are flashy, dangerous, and brilliantly over-engineered — exactly what you’d expect from MI6’s most stylish agent. And let’s be honest here, who isn’t eager to slide behind the wheel of a Bond car, secretly wishing it came with rocket launchers and a few hidden surprises?

When Is It Launching?

The wait won’t be long — 007 First Light is officially set to launch on March 27, 2026, landing on PC and all major consoles. While it made its splashy debut during PlayStation’s State of Play with plenty of focus on Sony’s platform, Bond fans can relax, the game will also be available on Xbox Series S/X, Steam, Epic Games, and even the newly released Nintendo Switch 2. We’ll no doubt learn more in the coming months, but for now, the release date feels less like just another game launch and more like the opening night of Bond’s next big chapter.

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