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Everything Xbox Revealed During Developer Direct 2026

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Xbox entered Developer Direct 2026 with high expectations, and by the end, it seemed the company had regained its momentum. Rather than relying on distant announcements or cinematic teasers, Xbox focused on games coming out in the next year. Players saw real gameplay, heard from developers, and received clear release windows instead of vague promises.

A major theme of the event was Xbox Play Anywhere. Every game shown at Developer Direct 2026 supports this feature, allowing players to buy a game once and play it on Xbox consoles, PC, cloud gaming, and supported handhelds, with saves and progress carried across all platforms. Xbox is making it clear that its ecosystem is more important than any single console, and this showcase highlighted that direction.

The lineup made this presentation stand out from recent Xbox showcases. Fable returned with a detailed look at gameplay, and Forza Horizon 6 was officially revealed after months of rumours. Along with these big franchises, Xbox introduced new projects such as Beast of Reincarnation and the surprise reveal of Kiln, creating a good mix of major titles and fresh ideas.

Studios such as Playground Games, Game Freak, and Double Fine discussed how they are developing these games and what players can expect at launch. This slower, more detailed approach gave Developer Direct 2026 a more confident feel, especially compared with the quick trailer showcases gamers have seen in recent years.

Xbox Developer Direct 2026 | Image: Xbox/Supplied

What Is Xbox Developer Direct?

Xbox Developer Direct is a livestream event where Xbox highlights upcoming games from its own studios and big partners like Bethesda Softworks, Activision, Blizzard Entertainment, and King. The showcase features both first-party and selected third-party games and usually takes place in January, one of Xbox’s first big events of the year. Instead of relying on short cinematic trailers, Developer Direct puts the spotlight on gameplay demos, developer walkthroughs, and behind-the-scenes talks about how these games are created.

The first Developer Direct took place in January 2023 as part of Microsoft’s effort to better connect players. Before this event, Xbox was frequently criticized for not having a showcase like Nintendo Direct or PlayStation State of Play. The first show aired on 25 January 2023 and mainly featured projects from Xbox Game Studios and Bethesda. Since then, the event has grown to include more publishers, bigger game reveals, and more support from third-party developers.

Developer Direct became even more important when Microsoft began supporting more platforms. By 2025, Xbox presentations began mentioning games coming to other systems, such as PlayStation 5 and Nintendo consoles. Phil Spencer later said that future Xbox showcases would continue to be clear about which platforms games would be on, a big change from how Microsoft used to present its games. The 2026 Developer Direct stands out as more focused and stronger than many recent gaming events.

Fable

After years of teasers, rumours, and long waits, Fable finally made a big return at Xbox Developer Direct 2026 with its biggest gameplay reveal so far. Playground Games, the studio behind the reboot, gave fans a much clearer look at Albion, the fantasy world that made the original series a hit back in 2004. This time, Xbox skipped another cinematic trailer and focused on real gameplay, showing off villages, forests, giant creatures, sword fights, magic, and the series’ trademark British humour. Combat looks faster and smoother, blending melee weapons, ranged attacks, and spells, while keeping the playful fantasy style that always set Fable apart from other RPGs.

The developers said one of their main goals is to let players choose what kind of hero they want to be. This choice affects the whole experience, from customizing your character and making moral decisions to picking dialogue options and seeing how NPCs react across Albion. The world also seems much more responsive now, with towns, characters, and areas changing based on the decisions you make during the story.

Beyond fighting, the showcase highlighted deeper life systems in the game. Players can pick up jobs, buy homes, build relationships, and create their own life in Albion instead of just moving from quest to quest. These small touches made the world feel much more alive during the presentation and gave the game more personality.

Xbox also confirmed that Fable will launch in Autumn 2026 on Xbox Series X|S, PC, cloud, Steam, and PlayStation 5, and it will be available on Game Pass Ultimate from day one. After years of uncertainty about the reboot, Developer Direct 2026 finally made it seem like Fable is truly coming back.

Beast of Reincarnation | Image: Xbox/Supplied

Beast of Reincarnation

Game Freak, the studio behind Pokémon, surprised everyone at Xbox Developer Direct 2026 by revealing Beast of Reincarnation. This new action role-playing game is set in Japan more than 2,000 years in the future, where a spreading disease has destroyed civilization and transformed animals into monsters. Players control Emma, a young woman infected by the disease, which has wiped out much of her memory and emotions but granted her strange vine-like powers. She is joined by Koo, a wolf-like friend who plays a key role in both the story and gameplay.

The gameplay shown during the presentation focused heavily on fast sword fighting, dodging, exploration, and large enemy battles across ruined areas overrun by corrupted plants. Emma fights directly, while Koo’s abilities can be used through a menu that slows down time during battle, giving players a chance to plan their moves more carefully. Emma and Koo must hunt infected creatures while protecting the Capital, one of the last surviving human strongholds, threatened by powerful monsters called Nushi.

The game also stood out visually during the showcase. Overgrown cities, empty villages, ruined temples, and huge creatures roaming destroyed landscapes gave Beast of Reincarnation a much darker feel than many expected from Game Freak. Xbox confirmed the game will launch this summer on Xbox Series X|S, PC, and cloud platforms, and will be available on day one with Game Pass Ultimate.

Forza Horizon 6

After months of rumours and speculation, Forza Horizon 6 finally made its official debut during Xbox Developer Direct 2026. Developed once again by Playground Games, the latest entry in the racing franchise looks set to be the biggest Horizon game yet. Easily one of the biggest crowd reactions of the entire showcase, the reveal finally confirmed that the series is heading to Japan, a location fans have been asking for ever since the franchise exploded in popularity years ago.

The gameplay shown featured neon-lit city streets, mountain roads cutting through forests, long stretches of highway, drifting events, countryside villages, and weather changing in real time across different parts of the map. Playground Games explained that this is the largest and most detailed Horizon map the studio has created so far, with a much stronger focus on verticality, seasonal changes, and Japanese car culture. The showcase also revealed the game’s cover vehicles, including the 2025 GR GT Prototype making its video game debut alongside the 2025 Toyota Land Cruiser. At launch, players will reportedly have access to more than 550 cars inspired by Japan’s tuning scene, street racing culture, off-road heritage, and performance legends.

The main campaign also appears to work differently this time around. Instead of immediately throwing players into endless races, the game starts with players arriving in Japan as tourists before slowly earning their place in the Horizon Festival through qualifiers, challenge events, and progression systems that unlock new areas. Playground Games also introduced new features, including customizable garages, drag meets, Horizon Time Attack Circuits, player estates, and expanded track-building tools that allow players to create custom routes almost anywhere on the map, either alone or with friends. Accessibility features from previous Horizon games are also returning alongside new additions.

One of the biggest talking points after the reveal was simply how realistic the game already looks. Reflections bouncing across wet city streets, dense traffic moving through urban areas, and detailed environmental effects made several moments during the showcase look almost photorealistic. Even longtime Horizon fans seemed caught off guard by just how much of a visual leap this new entry appears to be compared to previous games in the franchise.

Xbox confirmed that Forza Horizon 6 launches on May 19, 2026, across Xbox Series X|S, PC, and cloud platforms, with day-one availability on Game Pass Ultimate.

Kiln

One of the most surprising reveals during Xbox Developer Direct 2026 was Kiln, a new multiplayer game from Double Fine. Known for making unusual and creative games, the studio showed what might have been the strangest idea of the whole event — an online 4v4 multiplayer fighting game based on pottery. Instead of picking regular characters or classes, players make ceramic fighters using a pottery wheel that you can interact with, and the shape, size, and style of each creation directly change how the game plays.

The presentation showed players making different kinds of clay armour and pottery warriors before starting matches, focused on protecting huge kilns. Bigger pottery fighters move slower but hit harder, while smaller ones give up defence for speed and quick moves. Double Fine says each pottery style has its own abilities, strengths, weaknesses, animations, and movement, making fights feel more strategic than they seem. Matches are about carrying water across the map to put out the other team’s kiln while protecting your own.

The maps seem to focus a lot on movement and trying new things. Some paths can only be reached by certain pottery builds, and parts of the environment you can interact with can totally change how fights happen during matches. Visually, Kiln looked messy, colourful, wild, and very different from anything else shown at the event, which probably made it stand out right away. The whole reveal fit Double Fine’s style perfectly without copying the more common multiplayer games that are popular now.

Xbox confirmed that Kiln launches this spring across Xbox Series X|S, PC, cloud platforms, and PlayStation 5, with day-one availability on Game Pass Ultimate. A closed beta is also planned ahead of launch.

Why Xbox Developer Direct 2026 Matters

For the past few years, Xbox has been criticized for late projects, irregular release dates, and unclear plans. Developer Direct 2026 felt different because Xbox finally revealed a list of games players will actually get to play this year, rather than focusing on far-off announcements and movie-like previews. Most of all, the event made Xbox feel lively again.

The event also showed how much Microsoft’s gaming plan has changed in recent years. With Xbox Play Anywhere, cloud gaming, Game Pass, PC support, and games available across multiple platforms, Xbox is moving away from a focus on console-only games. You don’t need an Xbox console to play Xbox games anymore, and reports about future Xbox devices suggest they will work more like a home PC than a regular closed console. The hardware is still important, but it is no longer the main focus.

This change makes more sense when you see all the studios now part of Microsoft Gaming. With teams like Playground Games, Bethesda Softworks, Obsidian Entertainment, Ninja Theory, Double Fine, and more, Xbox now has one of the industry’s largest collections of studios. Developer Direct 2026 focused less on exclusives and more on showing that Xbox can regularly release games in different genres, on various platforms, and for a wide range of players, all in the same year.

In many ways, Xbox’s current direction feels similar to how Microsoft built much of its business decades ago — software first, hardware second. Whether that strategy will work long term is still unknown, but Developer Direct 2026 made the future of Xbox feel much clearer and far more exciting than it has in quite a while.

Fable | Image: Xbox/Supplied
Beast of Reincarnation | Image: Xbox/Supplied
Forza Horizon 6 | Image: Xbox/Supplied
Kiln | Image: Xbox/Supplied
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Technology

LG Unveils UltraGear Evo — The World’s First 5K Gaming Monitor With AI Upscaling

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Gaming monitors have reached a point where raw specs alone are no longer enough to stand out. Higher refresh rates, sharper resolutions, and OLED panels have become increasingly common across the premium market, which means manufacturers are now looking toward smarter software features and AI-powered tools to push gaming displays even further. During the Consumer Electronics Show, LG Electronics officially unveiled the LG UltraGear Evo, a monitor the company describes as the world’s first 5K gaming display featuring AI upscaling technology.

Alongside its massive resolution, the UltraGear Evo promises improved image processing, adaptive performance optimization, and AI-driven enhancements designed for both PC and next-generation console gaming, talking about the future right there. This is more than just another high-refresh-rate monitor announcement; the UltraGear Evo feels like LG trying to push premium gaming displays into a new direction. Between its futuristic feature set, premium design, and strong focus on gaming performance, the monitor quickly became one of the most talked-about hardware reveals at CES 2026.

39-inch UltraGear evo GX9 (39GX950B) | Image: LG Newsroom

One of the biggest talking points surrounding the new UltraGear evo lineup is LG’s on-device upscaling technology, which powers what the company calls the world’s first 5K AI upscaling system. Available on the 39GX950B and 27GM950B, the feature analyzes games and media in real time before the image reaches the display itself, helping lower-resolution content appear sharper and more detailed on a 5K panel. LG is clearly aiming this feature toward players who want cleaner visuals without constantly needing the latest high-end graphics card to run everything at native 5K resolution.

The company also introduced Scene Optimization and Sound Optimization features that automatically adjust visuals and audio based on what users are playing or watching. Instead of forcing players to constantly tweak settings manually, the monitor automatically adapts its brightness, colour, contrast, and sound profiles based on the content currently on screen.

52″ UltraGear evo G9 (52G930B) | Image: LG Newsroom

The 39-inch UltraGear evo GX9 is easily one of the centrepiece models in the lineup. Built around a curved 5K2K OLED panel, the monitor uses LG’s Primary RGB Tandem OLED technology, which promises higher brightness, greater colour accuracy, and improved panel longevity. The 21:9 display carries a 1500R curve while maintaining the vertical height of a standard 32-inch monitor, giving players a much wider field of view for cinematic games, multitasking, and racing simulators. LG’s Dual Mode feature also allows players to switch between 165Hz at full 5K2K resolution or 330Hz at WFHD, depending on the game, while maintaining an extremely fast 0.03ms response time.

The smaller 27-inch UltraGear evo GM9 takes a different approach by focusing heavily on precision and image clarity. LG describes it as the world’s first 5K MiniLED gaming monitor, featuring 2,304 local dimming zones designed to reduce blooming and improve contrast control across both bright and dark scenes. The monitor also uses what LG calls Zero Optical Distance engineering, which minimizes the gap between the panel and the LED backlighting system for cleaner overall image quality. Like the larger GX9, the GM9 supports Dual Mode, allowing users to switch between 165Hz at full 5K resolution and 330Hz at QHD, and it also supports VESA DisplayHDR 1000 certification and peak brightness up to 1,250 nits.

Then there is the massive 52-inch UltraGear evo G9, which LG says is currently the world’s largest 5K2K gaming monitor. Featuring a dramatic 1000R curve and an enormous 12:9 aspect ratio, the display is clearly aimed toward sim racers, flight simulator players, and gaming setups that blur the line between monitor and television. According to LG, the screen offers the vertical size of a standard 42-inch display while delivering significantly more horizontal workspace compared to a traditional UHD monitor. Realistically, most people will probably need a much larger desk before even considering adding this to their setup.

LG UltraGear evo AI Lineup | Image: LG Newsroom

Lee Choong-hwoan, head of the Display Business at LG Electronics Media Entertainment Solution Company, also spoke about the company’s direction for the new lineup, stating, “With innovations like industry-first 5K AI Upscaling, the lineup ensures that whether gamers prefer perfect blacks, unmatched brightness, or expansive scale, they can enjoy the same high standard of performance, clarity and immersion in high resolution.” The statement gives a fairly clear idea of what LG aims to achieve with the UltraGear evo range — offering different monitor sizes and panel technologies without compromising the overall gaming experience.

LG also confirmed that the UltraGear evo lineup extends beyond the headline 5K models. The range includes a 32-inch 4K OLED monitor with upscaling support alongside a 27-inch QHD OLED model capable of reaching an extremely high 540Hz refresh rate. Combined with Dual Mode support, broad connectivity options, software-driven display tools, and a strong focus on gaming performance, the UltraGear evo lineup feels like LG making a serious push toward the future of premium gaming monitors.

LG UltraGear Evo Monitor | Image: LG Newsroom

LG UltraGear Evo Monitor Specs

GX9 (39GX950B):

  • Panel: 39-inch 4th Gen Primary RGB Tandem OLED
  • Resolution: 5K2K (5120 × 2160, WUHD)
  • Aspect Ratio: 21:9
  • Curvature: 1500R
  • Refresh Rate: 165Hz at 5K2K, 330Hz at WFHD (Dual Mode)
  • Response Time: 0.03ms (GtG)
  • HDR: VESA DisplayHDR True Black 500
  • Colour: DCI-P3 99.5% (Typ.)
  • AI Features: 5K AI Upscaling, AI Scene Optimization, AI Sound
  • Connectivity: DisplayPort 2.1, HDMI 2.1 ×2, USB-C (90W PD)

GM9 (27GM950B):

  • Panel: 27-inch MiniLED with Minimised Blooming
  • Resolution: 5K (5120 × 2880)
  • Local Dimming: 2,304 zones, 9,216 LEDs
  • Refresh Rate: 165Hz at 5K, 330Hz at QHD (Dual Mode)
  • Response Time: 1ms (GtG)
  • HDR: VESA DisplayHDR 1000
  • Colour: DCI-P3 99.5% (Typ.)
  • AI Features: 5K AI Upscaling, AI Scene Optimisation, AI Sound

G9 (52G930B):

  • Panel: 52-inch ultra-wide
  • Resolution: 5K2K
  • Aspect Ratio: 12:9
  • Curvature: 1000R
  • Refresh Rate: 240Hz
  • HDR: VESA DisplayHDR 600
  • Colour: DCI-P3 99.5% (Typ.)

GX8 (32GX870B):

  • Panel: 27-inch 4th Gen OLED
  • Resolution: UHD OLED (3840×2160) Gaming Monitor
  • Refresh Rate: UHD 240Hz – FHD 480HZ (Dual Mode
  • Response Time: 0.03ms Response Time (GtG)
  • HDR: VESA DisplayHDR™ True Black 500
  • Colour DCI-P3 99.5% (Typ.)
  • Connectivity: DisplayPort 2.1, HDMI 2.1 (x2) USB-C (90W PD)

UltraGear Evo (27GX790B):

  • Panel: 27-inch 4th Gen OLED
  • Resolution: QHD (2560 × 1440)
  • Curvature: 1500R
  • Refresh Rate: 540Hz at QHD, 720Hz at HD (Dual Mode)
  • Response Time: 0.02ms (GtG)
  • HDR: VESA DisplayHDR True Black 500
  • Colour: DCI-P3 99.5% (Typ.)
  • Connectivity: DisplayPort 2.1, HDMI 2.1 ×2, USB-C (90W PD)

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